Tide Cove
A complete pocket game in a golden-hour cove: scuttle the little coral crab across ripple-marked sand, gathering six glinting pearls from the tide pools before the sea takes the beach. The tide is the clock - a living water surface with real rolling waves slides steadily inland, its foam line and wet-sand band tracking the waterline, and if you wade too deep the waves themselves push you staggering back ashore. Weathered boulders, a bleached driftwood log and sandstone cliffs wall the cove, clouds drift through a peach evening sky, and the crab scuttles the way real crabs do - sideways, legs leading the way, claws raised in triumph when the last pearl is yours. Nylon guitar, marimba and kalimba carry the shore; every sound is a sampled instrument.

Concept prompt
A sunlit tide-pool cove at golden hour: a cheerful little coral-red crab with big friendly eyes and raised pincers scuttling across wet ripple-marked golden sand, shallow turquoise tide pools holding glinting pearls, gentle foam-edged waves rolling onto the shore, weathered gray rock outcrops, a bleached driftwood log, low sandstone cliffs wrapping the cove, warm peach and amber evening sky with soft clouds, playful storybook mood, high-end stylized 3D game render, no text, no watermark, no UI
